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It was announced on May 6, 2013, and released in September 2014 for Microsoft Windows. It is the fourth major title in The Sims series. My Kid Won't Listen! Help with Influence Success Rates! Tucking in kids gives some parenting skill, but also improves relationships.The Sims 4 is a 2014 social simulation game developed by Maxis and published by Electronic Arts. It's one I'll come back to once I've got more information on the mechanics. It may only kick in when you've got low needs and need to do several parenting interactions. Level 10 - The Super Efficient Baby Care interaction can now be used to solve all of a baby's needs at once! Other times, the Sim may use the 'Full Parent' mode, which slows their own need decay so they can care for their kids.
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The impacts of advice in all teaching moments are known as well (which stats the child will gain/lose based upon what advice you give them). Level 9 - Influence interactions will always work once you've achieved this level of parenting.Discipline socials become much easier to perform, in general, with higher success rates across the board. Level 8 - A third option appears for all teaching moments, which is likely to be a better or more desirable option.Level 7 - Even better motive-solving interactions (higher success rates), certain influence to interactions become more likely to succeed.Parents this experienced can tell what is making the baby cry, to better take care of it. Level 6 - The Sim can now help other Sims feel better when parenthood gets tough.More motive-solving abilities become available to the parent. Discussing bad behavior and 'hugging it out' are also available as less-extreme options. Level 5 - Groundings become available as a punishment when children and teens misbehave.You'll now be able to see how advice will impact a child's development, when selecting a teaching moment chance card. Level 4 - Time Outs become available as a punishment.Additionally, they can give parenting tips to other parents. Level 3 - Solve motive (bladder, hygiene, fun needs) interactions become available.This level further expands available options you get when a teaching moment pops up (chance cards). Level 2 - Influence kids to do homework becomes available, along with the 'firmly tell not to do' bad behavior, which is much better than yelling at them.Reprimand bad behaviors via 'ask not to do that' and 'yell at to stop'. Levels 0-1 - Encourage behavior (good or bad), and influence them to clean.Ground them if they get into a fight so they will learn to better handle conflicts. Make sure they do their homework every day, encourage them to level skills they've taken an interest in. Parenting works very well with the game's autonomy system, because you can fully raise kids without controlling them. See the linked Character Values guide for more information - the game features emotional control, conflict resolution, responsibility, empathy, and manners as values and all of them have positive and negative traits associated with them. This can be used to offset negative behaviors and push them toward positive territory. Later, you can have a stern talk or hug it out when a kid has done wrong. At first, your only options are to loose your cool and yell at them when they do bad. Selecting the 'Parenting' menu, you can select one of multiple ways to encourage that behavior. When a child exhibits a behavior - good or bad - that ties in to the character values system, the parent can be used to interact with the kid. Level the parenting skill to get better interactions and higher success rates with all parenthood-related socials. You can yell at your kids, but they're unlikely to listen. While it helps with solving kids' needs and allows you to direct children and teens in-game by telling them to take care of themselves, do their homework or chores, this is its main purpose.
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Parenting Skill has a strong tie-in with the Character Values System that comes with Parenthood.